The surprising effects of video games with Ash Brandin | ReThinking with Adam Grant

The surprising effects of video games with Ash Brandin | ReThinking with Adam Grant

The podcast dives into the surprising effects of video games on individuals and families, with a focus on the educational and motivational benefits of gaming.

It highlights the importance of setting healthy boundaries and fostering a balanced perspective towards video games.

The discussion is led by Ash Brandin, an educator who utilizes gaming as a tool for learning.

Games are not going anywhere… we have really incredible power as caregivers to help our kids find ways to have games be a part of their lives but not the center of their lives. – Ash Brandin

The Non-Aggressive Nature of Gaming

Contrary to common concern, kids who play violent video games do not necessarily become more aggressive.

This challenges the common narrative and suggests a need for more nuanced discussions around video games and aggression.

Some recommended video games for kids include Forza Horizon 4, Minecraft, and Zelda.

These games can improve cognition, memory, focus, attention, and reaction time, further highlighting the potential educational benefits of gaming.

Beyond Age Recommendations

Age recommendations for video games may not be sufficient to determine their appropriateness.

Families should also assess the messaging and values portrayed in the games and align them with their own beliefs and principles.

The Role of Screens in Family Life

Screens and video games can be valuable tools for parents, enabling them to attend to the needs of other children, work, or accomplish daily tasks.

The well-being of all family members should be considered when determining an appropriate amount of screen time.

Educational Potential of Video Games

Video games can have positive effects on learning and motivation, encouraging behaviors and mental state similar to educational activities.

This challenges the typical perception of video games being strictly leisurely and unproductive.

Video Games and Violence: A Misconception

Contrary to popular belief, blaming video games as the sole cause of extreme behaviors such as mass violence is illogical.

There is no clear correlation between video game playing levels and gun violence rates.

Setting Healthy Boundaries

The establishment of healthy boundaries with video games is crucial.

Families should implement predictable guidelines to prevent video games from becoming all-consuming, such as allocating a specific amount of game time each day.

The Neutrality of Video Games

Video games themselves are neutral in terms of morals – they don’t inherently have value.

However, they have the potential to provide positive experiences and can be advantageous for children when balanced with other activities and responsibilities.

There’s one study in the 90s that found that like 98% of teenagers were playing video games. So even back then, the number was really, really high. – Ash Brandin

Video Games as a Connection Tool

Multi-generational video game experiences can create a sense of nostalgia and connection among family members, forging special bonds.

This serves as a reminder that video games can extend beyond individual play and become a family activity.

Defining Healthy Screen Time

Defining a healthy amount of screen time or video game time is not a clear-cut decision.

It should be an amount that benefits everyone in the family, taking into consideration individual preferences and needs.

The Positive Impact of Balanced Gaming

Video games can have a positive impact on individuals and families, fostering enrichment and connection.

It is crucial to approach discussions about video games with a reasonable and balanced mindset.

The things that video games do are actually things we would love for education to do. When education does those things, we applaud it and we’re so happy about it. But when video games do those things, we say, ‘Ugh, that’s all they want to do, what a waste of time.’ But psychologically, what’s happening is the same. – Ash Brandin

Publication Bias in Video Game Research

Publication bias can lead to an overestimation of the costs and underestimation of the benefits of video games.

This bias may contribute to the negative perception of video games in society.

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